Pengembangan Game Edukasi Fractal Adventure untuk Pembelajaran Bilangan Pecahan

Edcomtech Jurnal Kajian Teknologi Pendidikan

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Title Pengembangan Game Edukasi Fractal Adventure untuk Pembelajaran Bilangan Pecahan
 
Creator Wahyudi, Leo
Wiryokusumo, Iskandar
Fatirul, Achmad Noor
 
Subject Pengembangan; Game Edukasi; Bilangan Pecahan
 
Description Abstrak: Penelitian yang dilakukan menghasilkan media game edukasi yang menggunakan sistem  komputer. Pada zaman ini banyak anak sibuk memainkan game untuk menghilangkan rasa bosan. Maka perlu dikembangkan media pembelajaran yang memanfaatkan apapun yang digemari anak – anak seperti game edukasi dengan tujuan menarik perhatian dan meningkatkan efektivitas pembelajaran. Tujuan pengembangan ini dapat menyediakan media game edukasi yang sudah di nyatakan valid oleh ahli materi, ahli media pembelajaran serta praktisi lapangan untuk pendukung pembelajaran bilangan pecahan. penelitian ini menggunakan model pembelajaran Gerlach and Ely. Hasil pernyataan valid ahli materi sebanyak 86%, hasi pernyataan valid ahli media pembelajaran sebanyak 82% serta praktisi lapangan sebesar 93%, untuk respon peserta didik terhadap game edukasi fractal adventure untuk pembelajaran bilangan pecahan termasuk kriteria sangat layak.Abstract: Research conducted produced educational game media that uses a computer system. In this day and age, many children are busy playing games to get rid of boredom. Then it is necessary to develop learning media that utilize whatever is popular with children such as educational games with the aim of attracting attention and increasing the effectiveness of learning. The purpose of this development can provide educational game media that has been declared valid by material experts, instructional media experts, and field practitioners to support fraction learning. This study uses the Gerlach and Ely learning model. The results of the validation statement of material experts were 86%, the results of the validations of learning media experts were 82% and field practitioners were 93%, for students' responses to fractal adventure education games for learning fraction numbers including very decent criteria.
 
Publisher Universitas Negeri Malang
 
Contributor
 
Date 2021-07-15
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier http://journal2.um.ac.id/index.php/edcomtech/article/view/13551
10.17977/um039v6i12021p199
 
Source Edcomtech: Jurnal Kajian Teknologi Pendidikan; Vol 6, No 2 (2021); 199-209
Edcomtech; Vol 6, No 2 (2021); 199-209
2599-2139
2548-9897
 
Language eng
 
Relation http://journal2.um.ac.id/index.php/edcomtech/article/view/13551/pdf
http://journal2.um.ac.id/index.php/edcomtech/article/downloadSuppFile/13551/2838
 
Rights Copyright (c) 2021 Leo wahyudi
http://creativecommons.org/licenses/by-sa/4.0
 

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