Development Of Monobiling Game Media To Improve Student Academic Self-Efficacy At SMA Negeri 15 Surabaya

Nusantara of Research: Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri (e-journal)

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Title Development Of Monobiling Game Media To Improve Student Academic Self-Efficacy At SMA Negeri 15 Surabaya
Pengembangan Media Permainan Monobiling Dalam Efikasi Diri Akademik Siswa Di SMA Negeri 15 Surabaya
 
Creator Ardiansyah, Lofes
Pravesti, Cindy Asli
 
Subject Academic Self-Efficacy, Media Guidance and Counseling, Monobiling Games
Academic Self-Efficacy
Media Guidance and Counseling
Monobiling Games
Efikasi Diri Akademik
Media Bimbingan dan Konseling
Permainan Monobiling
 
Description Media is part of the importance of the process of providing guidance and counseling services in schools. The media in this study was in the form of a monobiling game. Monobiling has educational value in increasing the confidence of the players (students). This study aims to determine how effective the use of monobiling game media is in increasing students' academic self-efficacy. The subjects (limited group) of this study used students of class XI who were active in SMA Negeri 15 Surabaya. This research method is in the form of development in order to produce products and product effectiveness testing. The data collection techniques in the study used interviews, media expert test instruments, and academic self-efficacy scales. Meanwhile, the data analysis used is an inter-rater agreement. Based on the results of the inter-rater agreement, it is known that the use of monobiling games to the academic self-efficacy of students in class XI at SMA Negeri 15 Surabaya is feasible and effective. This is intended to increase insight in the delivery of material regarding the academic self-efficacy of high school students. The contribution of this research is expected to optimize the game media in the implementation of guidance and counseling services
Media menjadi bagian dari pentingnya proses pemberian layanan bimbingan dan konseling di sekolah. Media dalam penelitian ini berwujud permainan monobiling. Monobiling memiliki nilai edukasi dalam meningkatkan keyakinan diri para pemainnya (siswa). Penelitian ini memiliki tujuan untuk mengetahui seberapa efektif penggunaan media permainan monobiling dalam meningkatkan efikasi diri akademik siswa. Subjek (kelompok terbatas) dari penelitian ini menggunakan siswa kelas XI yang tercatat aktif di SMA Negeri 15 Surabaya. Metode penelitian ini berbentuk pengembangan guna menghasilkan produk dan uji efektifitas produk.  Adapun teknik pengumpulan data dalam penelitian menggunakan wawancara, instrumen uji ahli media, dan skala efikasi diri akademik. Sedangkan, analisis data yang digunakan ialah inter-rater agreement. Berdasarkan hasil inter-rater agreement diketahui bahwa penggunaan permainan monobiling terhadap efikasi diri akademik siswa pada kelas XI di SMA Negeri 15 Surabaya telah layak dan efektif. Hal ini dimaksudkan guna menambah wawasan dalam penyampaian materi mengenai efikasi diri akademik siswa SMA. Kontribusi dari penelitian ini, diharapkan dapat mengoptimalkan media permainan dalam pelaksanaan layanan bimbingan dan konseling.
 
Publisher Universitas Nusantara PGRI Kediri
 
Date 2021-05-09
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
 
Format application/pdf
 
Identifier https://ojs.unpkediri.ac.id/index.php/efektor/article/view/15772
10.29407/nor.v8i1.15772
 
Source Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri; Vol. 8 No. 1 (2021); 14-24
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri; Vol 8 No 1 (2021); 14-24
2355-7249
2579-3063
10.29407/nor.v8i1
 
Language ind
 
Relation https://ojs.unpkediri.ac.id/index.php/efektor/article/view/15772/2071
 
Rights Copyright (c) 2021 Lofes Ardiansyah, Cindy Asli Pravesti
https://creativecommons.org/licenses/by-sa/4.0
 

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