Perancangan Augmented Reality sebagai Media Edukasi Gempa Bumi

Jurnal Teknologi dan Rekayasa Manufaktur (JTRM)

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Title Perancangan Augmented Reality sebagai Media Edukasi Gempa Bumi
Perancangan Augmented Reality sebagai Media Edukasi Gempa Bumi
Creator Pradana, Yudha
Oktavian, Riki
Subject Augmented Reality
Pendidikan Kebencanaan
Gempa Bumi
Description Education about earthquakes in Indonesia must be optimized. One alternative to optimize education about earthquakes is through augmented reality. The use of augmented reality media is in line with advances in information technology that are also familiar in people's lives. The formulation of the problem in this paper is how to design augmented reality as an earthquake education’s media?. The purpose of writing is to know the design of augmented reality as an earthquake education media. The writing method uses a qualitative approach with data collection techniques through interviews, observation, and literature study. The augmented reality making model uses a waterfall model consisting of analysis, design, implementation, testing, and maintenance. Augmented reality content that contains 3D animation about the types of earthquake processes and earthquakes, as well as 2D animated videos on disaster mitigation that are packaged in a complete and interesting way.
Edukasi mengenai gempa bumi di Indonesia harus dioptimalkan. Salah satu alternatif optimalisasi edukasi mengenai gempa bumi ialah melalui penggunaan media augmented reality. Penggunaan media augmented reality sejalan dengan kemajuan teknologi informasi yang juga familiar dalam kehidupan masyarakat. Rumusan masalah dalam penulisan ini ialah bagaimana perancangan augmented reality sebagai media edukasi gempa bumi?. Tujuan penulisan ialah untuk mengetahui perancangan augmented reality sebagai media edukasi gempa bumi. Metode penulisan menggunakan pendekatan kualitatif dengan teknik pengumpulan data melalui wawancara, observasi, dan studi pustaka. Model pembuatan augmented reality menggunakan model waterfall yang terdiri dari analysis, design, implementation, testing, dan maintenance.  Konten augmented reality yang memuat animasi 3D mengenai jenis-jenis proses gempa bumi dan terjadinya gempa bumi, serta video animasi 2D mengenai mitigasi bencana yang dikemas secara lengkap dan menarik.   
Publisher Politeknik Manufaktur Bandung (Polman Bandung)
Date 2021-04-30
Type info:eu-repo/semantics/article
Source Jurnal Teknologi dan Rekayasa Manufaktur ; Vol 3 No 1 (2021): Vol 3 No 1 (2021): Volume: 3 | Nomor: 1 | April 2021
Language id
Rights Copyright (c) 2021 Politeknik Manufaktur Bandung

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