Perancangan Augmented Reality sebagai Media Edukasi Gempa Bumi

Jurnal Teknologi dan Rekayasa Manufaktur (JTRM)

View Publication Info
 
 
Field Value
 
Title Perancangan Augmented Reality sebagai Media Edukasi Gempa Bumi
Perancangan Augmented Reality sebagai Media Edukasi Gempa Bumi
 
Creator Pradana, Yudha
Oktavian, Riki
 
Subject Augmented Reality
Pendidikan Kebencanaan
Gempa Bumi
 
Description Education about earthquakes in Indonesia must be optimized. One alternative to optimize education about earthquakes is through augmented reality. The use of augmented reality media is in line with advances in information technology that are also familiar in people's lives. The formulation of the problem in this paper is how to design augmented reality as an earthquake education’s media?. The purpose of writing is to know the design of augmented reality as an earthquake education media. The writing method uses a qualitative approach with data collection techniques through interviews, observation, and literature study. The augmented reality making model uses a waterfall model consisting of analysis, design, implementation, testing, and maintenance. Augmented reality content that contains 3D animation about the types of earthquake processes and earthquakes, as well as 2D animated videos on disaster mitigation that are packaged in a complete and interesting way.
Edukasi mengenai gempa bumi di Indonesia harus dioptimalkan. Salah satu alternatif optimalisasi edukasi mengenai gempa bumi ialah melalui penggunaan media augmented reality. Penggunaan media augmented reality sejalan dengan kemajuan teknologi informasi yang juga familiar dalam kehidupan masyarakat. Rumusan masalah dalam penulisan ini ialah bagaimana perancangan augmented reality sebagai media edukasi gempa bumi?. Tujuan penulisan ialah untuk mengetahui perancangan augmented reality sebagai media edukasi gempa bumi. Metode penulisan menggunakan pendekatan kualitatif dengan teknik pengumpulan data melalui wawancara, observasi, dan studi pustaka. Model pembuatan augmented reality menggunakan model waterfall yang terdiri dari analysis, design, implementation, testing, dan maintenance.  Konten augmented reality yang memuat animasi 3D mengenai jenis-jenis proses gempa bumi dan terjadinya gempa bumi, serta video animasi 2D mengenai mitigasi bencana yang dikemas secara lengkap dan menarik.   
 
Publisher Politeknik Manufaktur Bandung (Polman Bandung)
 
Date 2021-04-30
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
 
Identifier https://jtrm.polman-bandung.ac.id/index.php/JTRM/article/view/68
10.48182/jtrm.v3i1.68
 
Source Jurnal Teknologi dan Rekayasa Manufaktur ; Vol 3 No 1 (2021): Vol 3 No 1 (2021): Volume: 3 | Nomor: 1 | April 2021
2715-016X
2715-3908
10.48182/jtrm.v3i1
 
Language id
 
Rights Copyright (c) 2021 Politeknik Manufaktur Bandung
https://creativecommons.org/licenses/by-nc-sa/4.0
 

Contact Us

The PKP Index is an initiative of the Public Knowledge Project.

For PKP Publishing Services please use the PKP|PS contact form.

For support with PKP software we encourage users to consult our wiki for documentation and search our support forums.

For any other correspondence feel free to contact us using the PKP contact form.

Find Us

Twitter

Copyright © 2015-2018 Simon Fraser University Library