MATHEMATIC FINGER GAME BERPENDEKATAN OPEN-ENDED DALAM OPERASI HITUNG PENJUMLAHAN PADA SISWA SEKOLAH DASAR

Autentik: Jurnal Pengembangan Pendidikan Dasar

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Field Value
 
Title MATHEMATIC FINGER GAME BERPENDEKATAN OPEN-ENDED DALAM OPERASI HITUNG PENJUMLAHAN PADA SISWA SEKOLAH DASAR
 
Creator Mursidik, Elly's Mersina
Ambarwati, Veni
 
Description The research objective is to provide alternative solutions in helping elementary school students to improve the basic calculation operations of addition through interactive learning using mathematic finger game. The research subjects were low grade elementary school students (grades 1, 2 and 3). This development research uses the Dick and Carey method with the stages of identifying goals, analyzing needs, identifying students' initial behavior, formulating goals, developing criteria reference tests, developing learning strategies, developing and selecting learning media, designing. Mathematic finger game is a combination of three finger games, namely Hompipah, Indonesian suit and Japanese suit which are used in determining the winner. The combination of these games is associated with the basic calculation operation of addition. The games are packaged into interactive learning with an open-ended approach by involving the ability to think creatively in answering problems according to directed thinking freedom and the ability to think critically in giving and receiving input on answers to problem solving that can be logically accepted.
Tujuan penelitian adalah memberikan solusi alternatif dalam membantu siswa sekolah dasar untuk meningkatkan operasi hitung dasar penjumlahan melalui pembelajaran interaktif menggunakan mathematic finger game.  Subjek penelitian adalah siswa kelas rendah sekolah dasar (kelas 1, 2 dan 3).  Penelitian pengembangan ini menggunakan metode Dick and Carey dengan tahapan identifikasi tujuan, analisis kebutuhan, identifikasi tingkah laku awal siswa, merumuskan tujuan, pengembangan test acuan kriteria, pengembangan strategi pembelajaran, pengembangan dan memilih media pembelajaran, merancang. Mathematic finger game merupakan perpaduan tiga permainan jari yaitu Hompipah, suit Indonesia dan suit Jepang yang digunakan dalam menentukan pemenang, Kombinasi permainan tersebut dikaitkan dengan operasi hitung dasar penjumlahan. Permainan yang dikemas menjadi pembelajaran interkatif berpendekatan open-ended dengan melibatkan kemampuan berpikir kreatif dalam menjawab permasalahan sesuai kebebasan berpikir yang terarah serta kemampuan berpikir kritis dalam memberi dan menerima masukan atas jawaban penyelesaian masalah yang dapat diterima secara logis
 
Publisher Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep
 
Date 2021-02-03
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
 
Format application/pdf
 
Identifier https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/107
10.36379/autentik.v5i1.107
 
Source Autentik : Jurnal Pengembangan Pendidikan Dasar; Vol 5 No 1 (2021); 61-72
Autentik : Jurnal Pengembangan Pendidikan Dasar; Vol 5 No 1 (2021); 61-72
2549-1113
2548-9119
10.36379/autentik.v5i1
 
Language eng
 
Relation https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/107/63
 

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