Pengembangan media interaktif berbasis videoscribe dengan pendekatan realistic mathematics education bidang navigasi pelayaran

Math Didactic: Jurnal Pendidikan Matematika

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Title Pengembangan media interaktif berbasis videoscribe dengan pendekatan realistic mathematics education bidang navigasi pelayaran
Development of interactive media based on videoscribe with realistic mathematics education approach to navigation
 
Creator Astriawati, Ningrum
 
Subject interactive learning media
videoscribe
realistic mathematics education
media interaktif
videoscribe
realistic mathematics education
 
Description This study aims to develop interactive learning media based on Sparkol Videoscribe software with a Realistic Mathematics Education (RME) approach in the field of shipping navigation. This study is a Research and Development (R & D) research using the ADDIE (Analysis, Design, Development, Implementation and Evaluation) method. In testing the results of the media that has been developed using the one-group pretest-posttest design pattern. The data technique uses observation, interview, and questionnaire techniques. The data analysis technique used is descriptive quantitative. The criteria for the quality of a product by Nieveen are used to get good learning tools, namely (1) valid, (2) practical, and (3) effective. The results showed that interactive learning media based on sparkol videoscribe software with the Realistic Mathematics Education (RME) model approach in the navigation field that has been developed is valid, practical, and effective to increase the learning motivation of cadets.
Penelitian ini mempunyai tujuan untuk mengembangkan media pembelajaran interaktif berbasis software sparkol videoscribe dengan model pendekatan Realistic Mathematics Education (RME) bidang navigasi pelayaran. Penelitian ini merupakan penelitian Research and Development (R&D) menggunakan metode ADDIE (Analysis, Design, Development, Implementation And Evaluation). Dalam menguji hasil media yang telah dikembangkan menggunakan pola one-group pretest- posttest design. Teknik pengumpulan data menggunakan teknik kuesioner, teknik observasi, dan teknik wawancara. Teknik analisis data menggunakan analisis deskriptif kuantitatif. Kategori  kualitas  produk menggunakan kategori Nieveen yaitu  (1)  valid,  (2)  praktis,  dan  (3)  efektif.  Hasil penelitian pengembangan media pembelajaran interaktif berbasis software sparkol videoscribe dengan model pendekatan Realistic Mathematics Education (RME) bidang navigasi pelayaran menunjukkan kategori valid, praktis dan efektif untuk meningkatkan motivasi belajar taruna.
 
Publisher STKIP PGRI Banjarmasin
 
Date 2020-12-21
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
 
Format application/pdf
 
Identifier https://jurnal.stkipbjm.ac.id/index.php/math/article/view/1063
10.33654/math.v6i3.1063
 
Source Math Didactic: Jurnal Pendidikan Matematika; Vol 6 No 3 (2020); 321-333
Math Didactic: Jurnal Pendidikan Matematika; Vol 6 No 3 (2020); 321-333
2579-3977
2442-3041
10.33654/math.v6i3
 
Language ind
 
Relation https://jurnal.stkipbjm.ac.id/index.php/math/article/view/1063/579
 
Rights Copyright (c) 2020 Ningrum Astriawati
 

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