Digital Games Based Learning Model for the History Based Course

International Journal of Computer Science and Emerging Technologies

View Publication Info
 
 
Field Value
 
Title Digital Games Based Learning Model for the History Based Course
 
Creator Sumbul Ghulamani, Asadullah Shah, Kamran Khowaja
 
Subject teacher, classroom, motivation, engagement
 
Description Technological solutions have great impact in almost every field of life. Traditional or more specifically manual methods are becoming obsolete everywhere. Similarly, these technology based interventions have brought drastic change in the field of education and learning. Besides just books, other multimedia based resources are also being referred by teachers and students for effective learning. Online games and tutorials are also one way to improve one’s capability and learning. Games can boost creativity and help educators remain active. Digital Game Based Learning (DGBL) is a concept where games can be used for learning purpose. This paper discusses existing classroom room approaches using games for learning specifically for History based courses. Also, it presents a model to incorporate Games in classroom teaching, so learning can be more fun. The idea behind the research is to make classroom learning of History based subjects with interaction and fun. This will help children to learn history based subjects with fun, which are non-creative in nature. It is expected that with the use of this model, different tools can be developed using which teachers can deliver their lectures more effectively and students will gain more interest in the subject.
 
 
Publisher Shah Abdul Latif University, Khairpur
 
Date 2020-06-30
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
 
Format application/pdf
 
Identifier http://ijcet.salu.edu.pk/index.php/IJCET/article/view/43
 
Source International Journal of Computer Science and Emerging Technologies ; Vol 3 No 2 (2019): IJCET 3(2)- December 2019; 1-5
2522-3348
2522-3348
 
Language eng
 
Relation http://ijcet.salu.edu.pk/index.php/IJCET/article/view/43/47
 
Rights Copyright (c) 2020 International Journal of Computer Science and Emerging Technologies
https://creativecommons.org/licenses/by-nc/4.0
 

Contact Us

The PKP Index is an initiative of the Public Knowledge Project.

For PKP Publishing Services please use the PKP|PS contact form.

For support with PKP software we encourage users to consult our wiki for documentation and search our support forums.

For any other correspondence feel free to contact us using the PKP contact form.

Find Us

Twitter

Copyright © 2015-2018 Simon Fraser University Library