CPU-RAM Bounded Processing For Video Game

International Journal of Computer Science and Emerging Technologies

View Publication Info
 
 
Field Value
 
Title CPU-RAM Bounded Processing For Video Game
 
Creator Zehra, Benish
 
Subject User Experience (UX), Graphics cards, Human Computer Interaction, Computer Games, Usability Benchmarking, Splinter Cell Blacklist (SCBL), CPU, RAM
 
Description This study used to tested our case study game “Splinter cell Blacklist” on different Central processing Units as well as Random Access Memories to test the fact that; how CPU-RAM highly affects the performance of the game.
 
Publisher Shah Abdul Latif University, Khairpur
 
Date 2019-09-02
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
 
Format application/pdf
 
Identifier http://ijcet.salu.edu.pk/index.php/IJCET/article/view/11
 
Source International Journal of Computer Science and Emerging Technologies ; Vol 1 No 1 (2017): IJCET Vol 1 Issue 1 Dec 2017; 49-52
2522-3348
2522-3348
 
Language eng
 
Relation http://ijcet.salu.edu.pk/index.php/IJCET/article/view/11/9
 

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