Augmented Reality Pasua Pa Sebagai Alternatif Media Pembelajaran Seni Pertunjukan 4.0

Panggung

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Field Value
 
Title Augmented Reality Pasua Pa Sebagai Alternatif Media Pembelajaran Seni Pertunjukan 4.0
 
Creator Listiani, Wanda
Rustiyanti, Sri
Sari, Fani Dila
Peradantha, IBG. Surya
 
Description   Abstract             The collaboration between art and technology of augmented reality (AR) has not been much conducted in the field of Nusantara Performing Arts. On the other side, performances of traditional dance get hardly found in the era of smartphone technology which gets more sophisticated. Mostly all people either kids or adults own handphone which can be used as the media for learning performing arts. This research aims to develop AR technology as the alternative performing arts learning media 4.0 by digitalizing performing arts from Biak tribe, Papua; Cikeruhan Sunda peforming arts, and Guel Aceh performing arts. These combined performing arts name from Papua, Sunda, and Aceh is shortened into PASUA PA. The research method applied is experiment method and interaction based on pixel-cloud avatar AR virtual dance. The result of the study portrays the phases of creative process of designing PASUA PA AR performing arts and the real time synchronization between music, virtual dancer, and 4.0 performing art learners.    Keywords: Augmented Reality, Papua-Sunda-Aceh, learning media, performing arts 4.0   Abstrak              Kolaborasi antara seni dan teknologi augmented reality (AR) masih belum banyak dilakukan dalam seni pertunjukan nusantara. Disisi [h1] lain semakin langkanya pertunjukan tari tradisi di setiap daerah di Indonesia diantara[h2]  perkembangan teknologi smartphone. Padahal ha mpir [h3] setiap orang dari anak sampai dewasa memiliki handphone yang dapat digunakan sebagai medium pembelajaran seni pertunjukan. Penelitian ini mengembangkan teknologi AR sebagai alternative media pembelajaran seni pertunjukan 4.0 dengan mendigitalisasi seni pertunjukan khas Suku Biak Papua, seni pertunjukan Cikeruhan Sunda dan seni pertunjukan Guel Aceh. Seni Pertunjukan Papua, Sunda dan Aceh disingkat PASUA PA.[h4]  Metode penelitian yang digunakan metode eksperimen dan interaksi berdasar pixel-cloud avatar penari virtual AR. Hasil penelitian ini menggambarkan tahapan proses kreatif pembuatan AR seni pertunjukan PASUA PA dan sinkronisasi real-time antara musik, penari virtual dan pembelajar seni pertunjukan 4.0.   Kata kunci : Augmented Reality, Papua-Sunda-Aceh, Media Pembelajaran, Seni Pertunjukan 4.0
 
Publisher LP2M ISBI Bandung
 
Contributor
 
Date 2019-09-01
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier https://jurnal.isbi.ac.id/index.php/panggung/article/view/1012
10.26742/panggung.v29i3.1012
 
Source Panggung; Vol 29, No 3 (2019): Transformasi Bentuk dan Nilai dalam Seni Budaya Tradisi
PANGGUNG; Vol 29, No 3 (2019): Transformasi Bentuk dan Nilai dalam Seni Budaya Tradisi
2502-3640
0854-3429
10.26742/panggung.v29i3
 
Language eng
 
Relation https://jurnal.isbi.ac.id/index.php/panggung/article/view/1012/636
10.26742/panggung.v29i3.1012.g636
 
Rights Copyright (c) 2019 Panggung
 

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