Introduction to Yogyakarta Icons in The Game of Running Challenge

Compiler

View Publication Info
 
 
Field Value
 
Title Introduction to Yogyakarta Icons in The Game of Running Challenge
 
Creator Bonai, Angga Adha Nugroho
Nugraheny, Dwi
Agustian, Harliyus
 
Subject
Yogyakarta icon, game, running challenge, windows, learning by doing.
 
Description Yogyakarta's strong culture makes Yogyakarta one of the tourist areas frequented by tourists, both foreign tourists and local tourists. The Visitors come from various groups, for example visitors who come with family or individuals. A game model is needed that can facilitate the child in remembering the tourist icons in Yogyakarta through a Game Running Challenge that is made as attractive as possible and can run on the Windows operating system. The game running challenge application can provide convenience to users who are children aged 6-10 years to get to know and know the most famous icons in Yogyakarta through a game. So that it can be an educational medium that has a pattern of learning by doing learning. 
 
Publisher Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
 
Contributor
 
Date 2019-03-25
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion

 
Format application/pdf
 
Identifier http://ejournals.stta.ac.id/index.php/compiler/article/view/432
10.28989/compiler.v8i1.432
 
Source Compiler; Vol 8, No 1 (2019): Mei; 35-44
2549-2403
2252-3839
10.28989/compiler.v8i1
 
Language eng
 
Relation http://ejournals.stta.ac.id/index.php/compiler/article/view/432/pdf
 
Rights Copyright (c) 2019 Compiler
 

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