Introduction to Yogyakarta Icons in The Game of Running Challenge


View Publication Info
Field Value
Title Introduction to Yogyakarta Icons in The Game of Running Challenge
Creator Bonai, Angga Adha Nugroho
Nugraheny, Dwi
Agustian, Harliyus
Yogyakarta icon, game, running challenge, windows, learning by doing.
Description Yogyakarta's strong culture makes Yogyakarta one of the tourist areas frequented by tourists, both foreign tourists and local tourists. The Visitors come from various groups, for example visitors who come with family or individuals. A game model is needed that can facilitate the child in remembering the tourist icons in Yogyakarta through a Game Running Challenge that is made as attractive as possible and can run on the Windows operating system. The game running challenge application can provide convenience to users who are children aged 6-10 years to get to know and know the most famous icons in Yogyakarta through a game. So that it can be an educational medium that has a pattern of learning by doing learning.
Publisher Sekolah Tinggi Teknologi Adisutjipto Yogyakarta
Date 2019-03-25
Type info:eu-repo/semantics/article

Format application/pdf
Source Compiler; Vol 8, No 1 (2019): Mei; 35-44
Language ind
Rights Copyright (c) 2019 Compiler

Contact Us

The PKP Index is an initiative of the Public Knowledge Project.

For PKP Publishing Services please use the PKP|PS contact form.

For support with PKP software we encourage users to consult our wiki for documentation and search our support forums.

For any other correspondence feel free to contact us using the PKP contact form.

Find Us


Copyright © 2015-2018 Simon Fraser University Library