Pengembangan Multimedia Pembelajaran Berbasis Augmented Reality Sebagai Upaya Menangkal Paham Radikalisme di Kalangan Pelajar SMA Kota Banjarmasin

Jurnal Ilmiah Iqra'

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Title Pengembangan Multimedia Pembelajaran Berbasis Augmented Reality Sebagai Upaya Menangkal Paham Radikalisme di Kalangan Pelajar SMA Kota Banjarmasin
 
Creator Murjani, Murjani
Assyauqi, Moh. Iqbal
Sahari, Sahari
Andini, Yokke
 
Subject Augmented Reality; Radicalism
 
Description Development of Augmented Reality-Based Learning Multimedia as an Effort to Counter Radicalism Among Banjarmasin City Senior High School Students. The flow of radicalism in Indonesia has been followed almost simultaneously with the rapid development of information and communication technology (ICT) over the last two decades. This is certainly a great opportunity for education practitioners to take advantage of ICT-based media in learning to improve the quality of education. The emergence of various media-based learning systems is a tangible form of integration of ICT and learning. Augmented Reality is a technology that combines virtual objects are two-dimensional (2D) / three-dimensional (3D) into a real environment. The use of technology in Augmented Reality is expected to provide a more concrete learning experience about the dangers of radicalism among students. The development model used is the adaptation development model from Dick & Carey, Borg & Gall, and Kemp & Dayton which includes five stages, namely (1) needs analysis, (2) product development planning stages, (3) product development stages, ( 4) product evaluation stage, and (5) final product. The results of the development show that the learning program developed has met the effectiveness of the assessment aspects of the material experts, namely: the content aspect, and the learning / instructional aspect. The results of the material expert evaluation show that this learning product is in the very good category in the content aspect with an average scale of 4.13. The learning / instructional aspect with a mean scale of 4.25 is in the very good category.Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students have met the feasibility of communication, display design, and program aspects by media experts. The results of the evaluation show that all aspects of the assessment evaluated by media experts fall into the good category, namely the communication aspect with a mean of 4 (good category), the display design aspect with an average scale of 4 (good category), and the program aspects with an average scale of 4 (good category). Broadly speaking, all aspects evaluated by material experts fall into the good category, so Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students is effective in terms of the media aspect
 
Publisher IAIN Manado
 
Contributor
 
Date 2021-12-26
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier http://journal.iain-manado.ac.id/index.php/JII/article/view/1748
10.30984/jii.v15i2.1748
 
Source Jurnal Ilmiah Iqra'; Vol 15, No 2 (2021); 223-236
2541-2108
1693-5705
 
Language eng
 
Relation http://journal.iain-manado.ac.id/index.php/JII/article/view/1748/1133
 
Rights Copyright (c) 2021 Jurnal Ilmiah Iqra'
 

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