Pengembangan Media Pembelajaran Menggunakan Adobe Flash Pada Mata Kuliah Kelistrikan Otomotif

Risenologi : Jurnal Sains, Teknologi, Sosial, Pendidikan, dan Bahasa

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Field Value
 
Title Pengembangan Media Pembelajaran Menggunakan Adobe Flash Pada Mata Kuliah Kelistrikan Otomotif
 
Creator Yudistira Gustianto
Agus Dudung
Avianti, Ratu Amilia
 
Subject Development
Learning Media
Adobe Flash
 
Description Adobe Flash is a comprehensive animation creation program that makes it easy for developers to create animations. Animation is a series of accurately processed images that directly produce memorable movements with sound and store a learning message. This study aims to develop learning media using Adobe Flash in automotive electrical courses. Based on the results of a survey of learning media needs analysis to students of Mechanical Engineering Education, State University of Jakarta whose data was collected using Google Form, 80% of respondents answered that the media most often used in Automotive Electrical courses was Power Point. 93.3% of respondents answered the need to develop android application-based learning media for Automotive Electrical courses. Research and Development research methods and ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) are used in this study. Place of research at the State University of Jakarta for students who have completed and are taking Automotive Electrical courses. The method of data collection is a questionnaire to test the feasibility of the media. Based on the eligibility criteria by Arikunto, the validation test by material experts stated that the learning media tested obtained the "very feasible" criteria with a percentage value of 85.33%. Furthermore, the validation test by media experts stated that the learning media tested obtained the "very feasible" criteria with a percentage value of 81.33%. And the results of small group trials to 7 students get a percentage of 90.28% which is in the "very feasible" interval. While the results of field trials to 20 students get a percentage of 90.4% which is in the "very feasible" interval. Based on the data above, it can be concluded that the media developed is very feasible and can be used in learning.
 
Publisher Kelompok Peneliti Muda Universitas Negeri Jakarta
 
Date 2021-12-09
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier http://ejurnal.kpmunj.org/index.php/risenologi/article/view/223
10.47028/j.risenologi.2021.62.223
 
Source Risenologi; Vol. 6 No. 2 (2021): Risenologi; 61-70
2720-9571
2502-5643
10.47028/j.risenologi.2021.62
 
Language eng
 
Relation http://ejurnal.kpmunj.org/index.php/risenologi/article/view/223/151
 
Rights Copyright (c) 2021 Risenologi
https://creativecommons.org/licenses/by/4.0
 

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