Development of Augmented Reality Based Wushu Training Module to Improve Basic Movement Ability
Jurnal Sisfotek Global
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Title |
Development of Augmented Reality Based Wushu Training Module to Improve Basic Movement Ability
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Creator |
Ramdhan, Syaipul
Asoka, Egga |
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Subject |
computer science, augmented reality, multimedia
Modules, Wushu, Augmented Reality, Horse Stance computer science |
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Description |
Wushu martial arts is one of the favorite martial arts in Indonesia, with achievements that are routinely obtained at various international events such as the SEA Games and ASIAN Games including the World Championships. During this pandemic, wushu college students practice independently, in fact only a few universities have started practicing together by implementing health protocols. Therefore, the researchers developed a wushu training module using Augmented Reality technology, which will be a fun new tool for Sasana Wushu Salsabila Indonesia students. Interactivity and three-dimensional display are presented in an attractive manner and can be used anywhere and anytime. This training module is an android application. Students can find out in detail the correct movement according to existing standards, namely IWUF (International Wushu Federation). This research method uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation).
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Publisher |
STMIK Bina Sarana Global
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Contributor |
LPPM ITB BINA SARANA GLOBAL
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Date |
2021-09-30
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Type |
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion Peer-reviewed Article — |
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Format |
application/pdf
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Identifier |
https://journal.stmikglobal.ac.id/index.php/sisfotek/article/view/409
10.38101/sisfotek.v11i2.409 |
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Source |
JURNAL SISFOTEK GLOBAL; Vol 11, No 2 (2021): JURNAL SISFOTEK GLOBAL; 97-101
2721-3161 2088-1762 10.38101/sisfotek.v11i2 |
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Language |
eng
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Relation |
https://journal.stmikglobal.ac.id/index.php/sisfotek/article/view/409/pdf_1
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Coverage |
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Rights |
Copyright (c) 2021 JURNAL SISFOTEK GLOBAL
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