Implementation and Impact of Virtual Reality on Survival Horror Games

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Title Implementation and Impact of Virtual Reality on Survival Horror Games
 
Creator Armanto, Hendrawan
Anthony, Gregorian
Pickerling, Pickerling
 
Description Currently, games are an important part of human life. Not only serves as entertainment, games nowadays also serve as education, communication, socialization, and even a job for some people. This makes technology in the game world more developed and closer to reality. One of the popular and interesting technologies is virtual reality. This technology has various elements, but the most important element is the immersion element, which can give users the sensation to feel as if they are in a real environment. In this research, the authors examine the effects of virtual reality when combined with horror games. The selection of horror games was made because this genre is one of the genres with the fastest immersion element compared to other game genres. In addition to the use of virtual reality technology, considering that horror games require complex particle simulations and good lighting, the authors use the Unreal Engine as the main engine in this game. The test method used in this study is the beta testing method with the assessment using the user acceptance method. The conclusion was that virtual reality technology combined with the advantages of the unreal engine caused game players to get a tenser atmosphere.
 
Publisher Universitas Dr. Soetomo
 
Date 2021-07-28
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
 
Format application/pdf
 
Identifier https://ejournal.unitomo.ac.id/index.php/inform/article/view/3943
10.25139/inform.v6i2.3943
 
Source Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi; Vol 6 No 2 (2021); 87-92
2581-0367
2502-3470
 
Language eng
 
Relation https://ejournal.unitomo.ac.id/index.php/inform/article/view/3943/1974
 
Rights Copyright (c) 2021 Hendrawan Armanto, Gregorian Anthony, Pickerling Pickerling
http://creativecommons.org/licenses/by-sa/4.0
 

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