Badranaya: A Board Game to Enhance Prospective Multicultural Counselors’ Impartial Character

Jurnal Kajian Bimbingan dan Konseling

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Field Value
 
Title Badranaya: A Board Game to Enhance Prospective Multicultural Counselors’ Impartial Character
 
Creator Setyaputri, Nora Yuniar
Krisphianti, Yuanita Dwi
Nawantara, Rosalia Dewi
 
Subject efficacy; Badranaya; prospective multicultural counselor; impartial character; kemanjuran; calon konselor multibudaya; karakter adil
 
Description Abstract: The discriminative behavior upon individual personalities that multicultural counselors have frequently operated causes low neutrality in encountering an issue and individual labeling. That behavior indicates the counselors lack impartial character. Thus, this study aims to develop a guidance and counseling media of Badranaya (multicultural counseling board game) that promote unbiased character, referring to Semar’s great characters. It used modified Borg and Gall development procedures, while its data were obtained through valid and reliable experts assessment questionnaire and impartial character scale. The numerical data analysis results from guidance and counseling experts, as well as educational media development experts, signify that this media is highly feasible to be used. Meanwhile, the qualitative data from experts in the related fields also confirms the media’s feasibility to be adopted as a new educational media breaktrough, primarily in prospective counselors’ education. Additionally, the paired sample test results also show an increase in the multicultural counselors’ impartial character after they play Badranaya.Abstrak: Perilaku membeda-bedakan kepribadian individu satu dengan yang lain, kurang netral ketika menghadapi suatu permasalahan, dan munculnya pelabelan pada individu lain yang dilakukan oleh para calon konselor multibudaya sering kali terjadi. Perilaku tersebut menandakan kurangnya karakter adil pada calon konselor multibudaya. Tujuan dari penelitian ini yaitu untuk mengembangkan media bimbingan dan konseling untuk memperdalam karakter adil yang mengacu pada nilai luhur Semar. Media yang dipilih adalah Badranaya (Board game Karakter Konselor Multibudaya). Metode penelitian yang digunakan adalah model pengembangan Borg dan Gall yang dimodifikasi. Data penelitian digali menggunakan Kuesioner Penilaian Ahli dan Skala Pengukuran Karakter Adil yang valid dan reliabel. Berdasarkan hasil analisis data numerikal ada ahli materi bimbingan dan konseling serta ahli pengembangan media pendidikan, media dikategorikan sangat layak digunakan. Setelah ditandingkan dengan diskusi hasil data verbal pada ahli-ahli terkait ditarik sebuah kesimpulan bahwa media ini layak digunakan sebagai salah satu terobosan media pendidikan baru khususnya pada pendidikan calon konselor. Berdasarkan hasil perhitungan paired sample test, dapat disimpulkan bahwa tingkat karakter adil calon konselor multibudaya naik setelah memainkan Badranaya.
 
Publisher Universitas Negeri Malang
 
Contributor
 
Date 2021-03-08
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion

 
Format application/pdf
 
Identifier http://journal2.um.ac.id/index.php/jkbk/article/view/16584
10.17977/um001v6i12021p024
 
Source Jurnal Kajian Bimbingan dan Konseling; Vol 6, No 1 (2021); 24-33
25033417
25484311
 
Language eng
 
Relation http://journal2.um.ac.id/index.php/jkbk/article/view/16584/7390
 
Rights Copyright (c) 2021 Nora Yuniar Setyaputri, Yuanita Dwi Krisphianti, Rosalia Dewi Nawantara
http://creativecommons.org/licenses/by-sa/4.0
 

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