Media For Computer Graphic Learning in SMK Asa Telagawaru Based On Multimedia

Jurnal TEKNIMEDIA: Teknologi Informasi dan Multimedia

View Publication Info
 
 
Field Value
 
Title Media For Computer Graphic Learning in SMK Asa Telagawaru Based On Multimedia
Media Pembelajaran Komputer Grafik Pada SMK Asa Telagawaru Berbasis Multimedia
 
Creator Alpi Sahrin
Idrus, Yuliadi
Mustakim
 
Subject Media, LCD, Waterfall, tools, adobe flash
 
Description Currently, education in the process has made use of learning media in the teaching and learning process. SMK ASA Telagawaru Central Lombok in its learning activities is still conventional. The learning model is only in the form of learning which is sufficiently displayed by means of a computer and LCD projector in presenting material, especially practicum subject matter, namely computer graphics. There is no use of multimedia-based learning media so that students are less interactive and learning is still centered on the teacher. With these problems, the authors developed a learning media with the waterfall method and Adobe Flash Professional CS6 tools. Learning media that are made interactive are suitable for use, easy for learners to learn and can be used for individual learning and learning contains computer graphics.
Saat ini, Pendidikan dalam prosesnya sudah memanfaatkan media pembelajaran dalam proses belajar mengajar. SMK ASA Telagawaru Lombok Tengah dalam kegiatan pembelajarannya masih secara konvensional. Model pembelajaran hanya berbentuk pembelajaran yang cukup ditampilkan dengan media komputer dan LCD proyektor dalam menyajikan materi khususnya materi pelajaran praktikum yakni komputer grafik. Tidak adanya memanfaatan media pembelajaran berbasis multimedia sehingga kurang interaktifnya siswa dan pembelajaran masih terpusat pada guru. Dengan permasalahan tersebut, penulis mengembangkan sebuah media pembelajaran dengan metode waterfall dan tools adobe flash Professional CS6. Media pembelajaran yang dibuat interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual dan maeri berisi berupa pembelajaran komputer grafik.
 
Publisher Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani
 
Date 2021-01-02
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier https://jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/20
10.46764/teknimedia.v1i2.20
 
Source TEKNIMEDIA: Teknologi Informasi dan Multimedia; Vol. 1 No. 2 (2020): Desember 2020; 14-18
2722-6271
2722-6263
10.46764/teknimedia.v1i2
 
Language eng
 
Relation https://jurnal.stmiksznw.ac.id/index.php/teknimedia/article/view/20/14
 
Rights Copyright (c) 2021 TEKNIMEDIA: Teknologi Informasi dan Multimedia
https://creativecommons.org/licenses/by-sa/4.0
 

Contact Us

The PKP Index is an initiative of the Public Knowledge Project.

For PKP Publishing Services please use the PKP|PS contact form.

For support with PKP software we encourage users to consult our wiki for documentation and search our support forums.

For any other correspondence feel free to contact us using the PKP contact form.

Find Us

Twitter

Copyright © 2015-2018 Simon Fraser University Library