PENERAPAN METODE ROLE-PLAYING UNTUK MENINGKATKAN HASIL LAYANAN INFORMASI BAGI SISWA KELAS VIII SMP

Perspektif Ilmu Pendidikan

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Field Value
 
Title PENERAPAN METODE ROLE-PLAYING UNTUK MENINGKATKAN HASIL LAYANAN INFORMASI BAGI SISWA KELAS VIII SMP
 
Creator Nursanti, Kesi
 
Subject Learning and Teaching Process
Roleplaying Method
Information Service
Proses Belajar Mengajar
Metode Roleplaying
Layan Informasi
 
Description This study aims to describe the effectivity of information service through the adaptation of the role-playing method. This research was a classroom action research which focused on the activities during counseling and guidance program within three cycles wherein each cycle has three face-to-face meetings. Observation and attitude scale were used to collect the data. This research was conducted in SMPN 62 Jakarta with a total of 36 students of class VIII as participants. The results show that student interest to participate in information service and activity in following the information service process was increased. This increase was shown by the increase in the mean score of attitude scale; the class attitude mean score in cycle two increased by 4,09% compared to the mean score in cycle one. Subsequently, the mean score in cycle three increased by 1,67% compared to cycle two. Based on these results, discussion and conclusion of this research are provided.
Penelitian ini bertujuan untuk mendeskripsikan efektivitas layanan informasi dengan metode Role Playing bagi siswa Kelas VIII. Penelitian ini menggunakan penerapan metode role playing yang diadaptasi dari teori role playing oleh Shaftels dalam Joyce (1992). Metode Penelitian yang digunakan adalah penelitian tindakan kelas. Penelitian ini dilakukan di salah satu SMP negeri Jakarta Timur pada semester kedua tahun ajaran 2017-2018, partisipan penelitian adalah siswa-siswi kelas 8.1 dengan jumlah 36 orang. Penelitian ini dilakukan pada saat jam pelajaran Bimbingan Konseling, sebanyak 3 (tiga) siklus yang masing-masing siklus terdiri dari 3 (tiga) pertemuan. Berdasarkan observasi sebelum penelitian, siswa sangat antusias dalam mengikuti layanan informasi di kelas. Setelah dilakukan penelitian, minat siswa mengikuti layanan informasi meningkat. Keaktifan siswa meningkat, disertai pula peningkatan dalam skor rata-rata skala sikap. Kenaikan skor rata-rata skala sikap siklus 1 ke 2 sebesar 4,09%, sedangkan kenaikan skor rata-rata pengetahuan siklus 3 sebesar 1,67% dibandingkan skor saat siklus II. Hal ini membuktikan bahwa penerapan metode role playing untuk layanan informasi cukup efektif.
 
Publisher Fakultas Ilmu Pendidikan Universitas Negeri Jakarta
 
Date 2019-10-29
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier http://journal.unj.ac.id/unj/index.php/pip/article/view/12739
10.21009/PIP.332.6
 
Source Perspektif Ilmu Pendidikan; Vol 33 No 2 (2019): Perspektif Ilmu Pendidikan; 123 - 136
2581-2297
1411-5255
10.21009/PIP.332
 
Language ind
 
Relation http://journal.unj.ac.id/unj/index.php/pip/article/view/12739/7567
 
Rights Copyright (c) 2019 Perspektif Ilmu Pendidikan
 

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