Pengembangan Permainan Berlandaskan Nilai Karakter Keindonesiaan pada Siswa Sekolah Dasar

PINUS: Jurnal Penelitian Inovasi Pembelajaran

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Title Pengembangan Permainan Berlandaskan Nilai Karakter Keindonesiaan pada Siswa Sekolah Dasar
Pengembangan Permainan Berlandaskan Nilai Karakter Keindonesiaan pada Siswa Sekolah Dasar
 
Creator Permana, Erwin Putera
Wiguna, Frans Aditia
Rosalia, Novita Dewi
 
Subject Games, Character Values, Indonesianness
Games, Character Values, Indonesianness
 
Description In the current era of globalization, science and technology are developing rapidly, so what happens in Indonesia. Concerns of Indonesian people as a pluralistic society have great potential to experience social conflict, currently proven. The SARA political conflict in the 2017 DKI Jakarta Regional Election case plus the political situation before and after the 2019 election is one of the proofs. Therefore education needs to be renewed. The renewal that can be done is the development of the game based on the Indonesian character development. In this research development researchers used two types of data analysis techniques, namely quantitative and qualitative data analysis techniques. Whereas the development research model chosen was the research and education development model developed by Borg and Gall with data collection techniques through observation, questionnaires and questionnaires. In conclusion, the game of Indonesian character values ​​needs to be applied to learning. This is evidenced from the results of the analysis that the implementation of the game at the elementary school level has a high level of validity and practicality. In addition, the play of Indonesian character values ​​can stimulate the enthusiasm and enthusiasm of students in understanding and applying Indonesian characters at the elementary school level and being able to answer the concerns of parents to children about the low moral values ​​due to sara and modern cultural issues.
In the current era of globalization, science and technology are developing rapidly, so what happens in Indonesia. Concerns of Indonesian people as a pluralistic society have great potential to experience social conflict, currently proven. The SARA political conflict in the 2017 DKI Jakarta Regional Election case plus the political situation before and after the 2019 election is one of the proofs. Therefore education needs to be renewed. The renewal that can be done is the development of the game based on the Indonesian character development. In this research development researchers used two types of data analysis techniques, namely quantitative and qualitative data analysis techniques. Whereas the development research model chosen was the research and education development model developed by Borg and Gall with data collection techniques through observation, questionnaires and questionnaires. In conclusion, the game of Indonesian character values ​​needs to be applied to learning. This is evidenced from the results of the analysis that the implementation of the game at the elementary school level has a high level of validity and practicality. In addition, the play of Indonesian character values ​​can stimulate the enthusiasm and enthusiasm of students in understanding and applying Indonesian characters at the elementary school level and being able to answer the concerns of parents to children about the low moral values ​​due to sara and modern cultural issues.
 
Publisher Universitas Nusantara PGRI Kediri
 
Date 2019-11-12
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
 
Format application/pdf
 
Identifier https://ojs.unpkediri.ac.id/index.php/pinus/article/view/13857
10.29407/pn.v5i1.13857
 
Source PINUS: Jurnal Penelitian Inovasi Pembelajaran; Vol. 5 No. 1 (2019): Volume 5 Nomor 1 Tahun 2019; 99-107
PINUS: Jurnal Penelitian Inovasi Pembelajaran; Vol 5 No 1 (2019): Volume 5 Nomor 1 Tahun 2019; 99-107
2442-9163
2621-2390
10.29407/pn.v5i1
 
Language ind
 
Relation https://ojs.unpkediri.ac.id/index.php/pinus/article/view/13857/1341
 
Rights Copyright (c) 2019 PINUS: Jurnal Penelitian Inovasi Pembelajaran
http://creativecommons.org/licenses/by-sa/4.0
 

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