AINULINDALË, THE LORD OF THE RINGS AND LOTRO: ABOUT TIME

Abusões

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Title AINULINDALË, THE LORD OF THE RINGS AND LOTRO: ABOUT TIME
 
Creator Martinez, Lis Yana de Lima
 
Subject Time; ainulindalë; Tolkien; Lotro.
 
Description According to Physics (HAWKING, 2017), time originated at the Big Bang. According to some religions, time originated at the moment God created the universe. Arda’s time originated with the music sung by the Ainur and the counting of the days begun with Anar. In the following, I would like to offer a series of thoughts on the phenomenon of time comparing The Lord of The Rings Online (Lotro), released by Turbine Inc. and now maintained by Standing Stone Games, to Tolkien’s Arda. Also, I would like to introduce the idea that while time is originated both by the wonderful beings Ainur and Anar in the book, the player is the wonderful being that rules her/his own present time in Lotro. To do this, I proceed via a brief account of Stephen Hawking’s and game researchers’ considerations about time. I propose that even in their differences the dialogue established between the media (literature and video game) is successful. More specifically, I suggest that each medium has its particularities however from their dynamic dialogue fruitful intermediatic creations may emerge. According to Physics (HAWKING, 2017), time originated at the Big Bang. According to some religions, time originated at the moment God created the universe. Arda’s time originated with the music sung by the Ainur and the counting of the days begun with Anar. In the following, I would like to offer a series of thoughts on the phenomenon of time comparing The Lord of The Rings Online (Lotro), released by Turbine Inc. and now maintained by Standing Stone Games, to Tolkien’s Arda. Also, I would like to introduce the idea that while time is originated both by the wonderful beings Ainur and Anar in the book, the player is the wonderful being that rules her/his own present time in Lotro. To do this, I proceed via a brief account of Stephen Hawking’s and game researchers’ considerations about time. I propose that even in their differences the dialogue established between the media (literature and video game) is successful. More specifically, I suggest that each medium has its particularities however from their dynamic dialogue fruitful intermediatic creations may emerge. 
 
Publisher Universidade do Estado do Rio de Janeiro
 
Contributor Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
 
Date 2019-05-19
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion

 
Format application/pdf
 
Identifier https://www.e-publicacoes.uerj.br/index.php/abusoes/article/view/37403
10.12957/abusoes.2019.37403
 
Source Abusões; n. 8: Revista Abusões 2019.1
2525-4022
 
Language eng
 
Relation https://www.e-publicacoes.uerj.br/index.php/abusoes/article/view/37403/29575
 
Rights Direitos autorais 2019 Abusões
 

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